CharactersbeginnerUpdated: 9/22/2026

Witchbrook Characters List: Every Confirmed NPC in Mossport

Browse the full Witchbrook characters list covering all romanceable covenmates, townsfolk, and professors, plus where each one shows up around Mossport.

This Witchbrook characters list rounds up every named NPC the developer has confirmed for Mossport, from the six romanceable covenmates already revealed to the faculty, shopkeepers, and archetype townsfolk that fill the streets. The studio has said the town runs on a two-tier simulation where citizens follow fixed daily routes regardless of the player, so recognising who is who matters just as much as knowing where to find them. Whether you want to plan a date, find the right professor for an exam, or simply avoid bumping into the same stranger twice, a reliable NPC catalogue saves a lot of trial and error.

The most important note is that this roster is still being built: only six of the eleven romanceable covenmates have been named so far, while the broader pool of professors, shopkeepers, and student-village residents continues to grow with each dev blog. The breakdown below is organised by where each character fits in the world, what they do during a typical day, and which items or topics push their relationship forward. You'll also find cross-references to deeper guides on gifting, scheduling, and professor mechanics, so you can move straight from recognition to action.

The Confirmed Romanceable Covenmates in Witchbrook So Far

Eleven romanceable covenmates live in Mossport, but the developer has only named six of them in official dev blogs. Each of the six has a publicly described personality, a known hangout zone, and at least one signature gift theme. The remaining five are confirmed in the count but not yet revealed by name, so the table below flags them as "Unrevealed" rather than guessing. If you want a deeper read on gifting for the named half, the Witchbrook gift guide for romance breaks the heart-meter loop into daily actions.

NameRole / PersonalityConfirmed HangoutSignature Gift ThemeRelationship Status
Hana (Satō)Outgoing, friendly transfer studentCaffeina dorm common roomTea blends, study snacksRomanceable, named
Eli IversThoughtful, calm presence on campusMossport High Street, near bookshopsBooks, journal suppliesRomanceable, named
CormacLocal artist with a love of paint and textureArt studio near Town SquarePigments, brushes, handmade paperRomanceable, named
PipWitch-mechanic running a workshop near the harbourWorkshop by the docksGears, mechanical odds and endsRomanceable, named
LeifGreen-thumbed witch, Mossport's newest eligible bachelorCottage garden plotsSeeds, saplings, gardening toolsRomanceable, named
EvadneAccident-prone tinkerer; once tried to invent a new potion while making toastAlchemy labs and shared kitchenPotion ingredients, breakfast foodsRomanceable, named
Unrevealed (5)Roles TBATBATBARomanceable, not yet named

Hana Satō and the Caffeina Common Room

Because Hana's routine overlaps with class schedules, players trying to keep her heart meter rising should align campus visits with her free blocks rather than chasing her between lectures. Tea blends and study snacks are the recurring item theme tied to her, and the Caffeina counter happens to be one of the cheapest places in Mossport to pick up both.

Eli Ivers, Cormac, and the Indoor Hangouts

Eli and Cormac represent the quieter end of the covenmate spectrum. Eli is the thoughtful, calm presence who tends to show up around bookshops and the High Street, which makes him easy to bump into during a normal shopping run. Cormac, the local artist, is parked near the art studio on the edge of Town Square, and his gift theme leans toward pigments, brushes, and handmade paper. The two share indoor space, so a single mid-afternoon loop can cover both of their likely heart events if you time it right.

For naming conventions, the developer has been consistent about giving the named half of the coven short, recognisable first names. That's why the second wave of revealed covenmates should be expected to follow the same rule, even though no list has been published.

Pip, Leif, and the Outdoor Covenmates

The outdoor half of the named covenmates — Pip, Leif, and Evadne — are the easiest to find if you know the geography of Mossport, because each one is anchored to a specific landmark. Pip's workshop near the harbour is described as colourful and slightly chaotic, and it is a natural stop on any run that already includes the Docklands. Leif is the green-thumbed witch who tends cottage garden plots, and his presence near the Wild Flower shop and student village makes him easy to find on weekends. Evadne drifts between the alchemy labs and the shared kitchen, since her habit of combining food and potion-crafting is the source of most of her on-screen accidents.

CovenmateDistrictBest Time of Day to FindWeather Sensitivity
PipDocklands, near the harbour workshopMornings and early afternoonsStays put in rain, opens later in heavy snow
LeifStudent village and cottage gardensMidday, sunny windowsAvoids the gardens in heavy rain; reschedules to indoor plant care
EvadneAlchemy lab and shared kitchenLate afternoons and eveningsIndoors most of the year, surface time peaks in spring

Pip's role as a witch-mechanic is worth a separate note because it is one of the only confirmed examples of magic-meets-machinery in the setting, and it informs which gifts will actually land. Mechanical odds and ends, gears, and any hand-crafted brass pieces fit the theme, while generic flowers are wasted on him. Leif is the inverse: a sapling, a packet of unusual seeds, or a piece of well-made gardening equipment will reliably beat a more expensive decorative item.

Evadne is the wildcard, partly because her personality is described through accidents rather than direct wants. The dev blog line about "inventing a new potion while trying to make toast" is a good clue that her heart events will trigger on breakfast-food and potion-ingredient overlaps. Players who already know they want to romance her should plan to visit the shared kitchen in the late afternoon.

The Mossport Faculty and Confirmed Professors

College is the spine of Witchbrook's day, and the faculty list is the most institutionally stable part of the NPC roster because professors don't move between districts the way shopkeepers do. The dev blogs have named a handful of academic archetypes, including a divination lead who runs day-time tarot sessions and night classes on communicating with constellations, and a practical-magic instructor who treats magic as a grounded vocation on par with any other trade. Inspirations behind the curriculum include the Tiffany Aching novels and Kiki's Delivery Service, which gives the roster a quietly literary feel.

Faculty RoleDomainWhere to FindStudent-Facing Duty
Divination leadTarot, stargazing, constellation readingCollege Observatory (day and night)Day tarot readings, night classes, advising residents on travel and timing
Practical-magic instructorSpells, casting, exam prepCollege grounds, lecture hallsTeaches spell fundamentals, grades casting exams
Alchemy facultyLocal plants and animals into salves, teas, potionsAlchemy labs on the southern edge of campusRuns brewing workshops, supervises student orders
Civic liaisonCommunication with Mayor Wrigglesworth's officeTown Hall and quadCoordinates college events with town festivals
Unnamed teaching staff (multiple)Disciples varyTBATBA

For a deeper breakdown of faculty interactions, exam prep, and the social web around the College, the Witchbrook professors list compiles everything currently confirmed in dev-blog form. It's worth pairing that guide with the spell list coverage in the spells category, because most faculty interactions unlock specific spell upgrades or class slots.

The mayor's office, mentioned in the dating-on-campus blog as Mayor Wrigglesworth, sits just off the quad, which is why the civic liaison role is easy to overlook. If a quest line ever points to a town event, the faculty member most likely to bridge the gap is the civic liaison, not the academic leads.

Town Shopkeepers, Student Village, and Archetype Townsfolk

Beyond romanceables and faculty, Mossport is populated by named shopkeepers and a large pool of archetype townsfolk who follow the two-tier simulation. The dev blogs are explicit that hundreds of citizens exist, each with a unique look, name, and home, and that they are grouped into archetypes such as students, tourists, and affluent residents. Daily routines shift with weather, season, and ongoing events, which means the same shopkeeper will be in a slightly different spot in winter than in summer.

ArchetypeDistrict AnchorDaily BehaviourSeasonal Notes
Calico (shopkeeper)High StreetOpens mid-morning, closes at duskDecorates for winter; scarves appear on staff
Olive's (shopkeeper)High StreetCounter service mid-morning to eveningWindow displays switch for winter with candy canes
Caffeina staffDorm common roomAll-day presence, peak at breakfast and eveningDecorated for winter; popular with covenmates
Harbour Home staffDocklands, near the harbourLate morning to eveningDecorative winter garlands; ties to Pip's workshop
Wild Flower staffStudent village / cottage areaMid-morning to late afternoonStock rotates with season; ties to Leif's garden runs
StudentsQuad, dorm, classroomCluster around class timesScarves and umbrellas in cold or wet weather
TouristsTown Square and High StreetDrift in waves tied to eventsSpike during the Tulip Festival
Affluent residentsHarbour and High Street fringesStable routines, less weather-drivenDecorate homes with seasonal garlands early

The game has also been confirmed to track NPCs at two fidelities: high fidelity near the player and lower fidelity at a distance, but every character still arrives at the same place at the same time regardless of whether the player is watching. That detail matters for tracking because a missing shopkeeper is almost always a weather or season change, not a bug. For the specific quirks of gifting shopkeepers, town-square residents, and student-village NPCs, the Witchbrook NPC gift preferences guide is the most efficient reference, especially once a new player starts juggling birthday calendars.

Reading Daily Schedules and Where to Find Each NPC

Because every NPC arrives at the same place at the same time regardless of the player, the most efficient way to use this character list is to layer it over a daily schedule. The dev blogs have confirmed that NPCs react to time of day, weather, location, and life events, which means a given character's "default" zone is a starting point rather than a fixed address. A few practical rules of thumb make the schedule map easier to read in practice.

Time of DayWhere the Population ClustersWho's Most Likely to Be There
Early morning (6–9)Dorm common rooms, Caffeina, harbour breakfast countersHana, Caffeina staff, Pip pre-opening
Mid-morning (9–12)High Street, classroom halls, Observatory for tarotShopkeepers opening, Eli near bookshops, Cormac at the art studio
Midday (12–14)Cottage gardens, food counters, Town SquareLeif outdoors, students between classes, tourists drifting through
Afternoon (14–17)Alchemy labs, shared kitchen, art studioEvadne cooking, Cormac painting, Pip's late shift
Late afternoon (17–20)Alchemy labs, Caffeina, dorm roomsEvadne, Hana, students finishing homework
Evening (20–23)Observatory for stargazing, dorm common rooms, pubsDivination classes, romantic heart-event windows
Late night (23+)Dorm rooms, Observatory night classesFaculty running night sessions, romance-event triggers

For a more granular per-NPC read, the Witchbrook new characters revealed hub maps the most recently published schedule data onto the named covenmates. Players who already know which covenmate they want to romance can use that schedule to plan two or three meet-ups per in-game day without backtracking.

A small but useful habit is to start each session by checking the Oracle newspaper and any bulletin-board notices, because life events (birthdays, festivals, story beats) often relocate NPCs out of their default blocks. A covenmate who normally shows up at the High Street in the afternoon might be on the dock the morning of their birthday, which is when most of the bonus heart-event triggers become available.

Seasonal Events and Birthday Calendar Implications

Seasons change more than the look of Mossport; they change which NPCs you can find, where they can be found, and which items they consider thoughtful. Winter is the most documented season so far. The dev blog describes first snow, shorter days, fairy lights, candy canes in shop windows, oversized red bows at bus stops, and winter garlands on street lamps, with Calico, Olive's, Caffeina, and Harbour Home all explicitly decorated for the season. Pip's workshop is the only covenmate-anchored space that gets a direct seasonal callout, which makes it a useful landmark during the winter loop.

SeasonVisible Town ChangesNPC Behaviour ShiftGift Strategy Tip
SpringTulip Festival decorations peak; foraged goods begin to flowerTourists and students surge into Town Square; Leif moves outdoors morePlant-focused gifts land harder with Leif and the Wild Flower staff
SummerLong days, beach-adjacent trails openMore outdoor heart events; Caffeina and Harbour Home extend hoursMechanical and creative gifts (Pip, Cormac) avoid seasonal saturation
AutumnGarlands, harvest stalls, early evening routinesShopkeepers shift opening hours slightly; students cluster around study roomsTea blends and study snacks for Hana spike in value
WinterSnow, fairy lights, candy canes, scarves, umbrellasMost NPCs move indoors; Pip's workshop and Harbour Home stay activeIndoor, cosy items beat outdoor-themed gifts for almost everyone

Birthdays are the other seasonal pressure point. Because NPCs react to life events, a covenmate's birthday is a guaranteed location change plus a guaranteed heart-event window, and the easiest way to keep track is to flag the Oracle newspaper's birthday listings as they appear. The gift guide in the romance category cross-references birthdays with the best gifting windows, so a player who has already locked in a romance target can stack a birthday gift on top of a festival visit for compound gains.

The single most useful seasonal insight so far is that Pip's workshop stays active through winter, which means players who want to push his romance meter during the slow season have a reliable indoor location. The same logic applies to Evadne in the alchemy labs, because both characters are tied to year-round facilities.

How the Two-Tier Simulation Affects Your Character List

The developer has been unusually explicit about how NPC simulation works in Witchbrook, and understanding it makes the characters list easier to use. NPCs never teleport; they walk between fixed points on a daily schedule, and that schedule is the same whether the player is watching or not. Citizens are grouped by archetype — students, tourists, affluent residents — and archetypes affect how the same NPC behaves in different weather or at different events. The result is that the same covenmate can show up in three places on a busy festival day, but never in a place that contradicts their base routine.

This is also why the character list is partly a scheduling problem. A player who memorises the covenmate table above can plan a morning at Caffeina for Hana, a midday walk through the cottage gardens for Leif, and an evening visit to Pip's workshop, all without crossing the same district twice. The same loop, run during the Tulip Festival, will also pick up the tourist archetype, which means more heart-event chatter and a higher chance of a random life-event pop-up.

Because the simulation is deterministic, two players running the same day with the same weather will see the same NPC in the same place at the same time. That makes Witchbrook unusually well-suited to written schedule guides, and it is the reason the related coverage leans so heavily on per-character routines rather than general tips.

According to the official Witchbrook dev blog, dating on campus with the game's romanceable NPCs is a planned feature where players can build relationships and woo these characters, with developer Chucklefish having shared early concept art and personality details for several prospective love interests.

Frequently Asked Questions

How many romanceable characters are in Witchbrook?

There are eleven romanceable covenmates in total, but only six have been named so far in official dev blogs: Hana Satō, Eli Ivers, Cormac, Pip, Leif, and Evadne. The remaining five romanceable NPCs are confirmed by count but have not yet been publicly revealed.

Who is the witch-mechanic among the Witchbrook characters? Pip is the named witch-mechanic covenmate. He runs a colourful, slightly chaotic workshop near the harbour in the Docklands district, and he is described as a romance option who enjoys combining magic with mechanical know-how.

Where do I find Hana Satō in Mossport?

Hana is most often found in the Caffeina dorm common room, with secondary appearances tied to her class schedule. Visiting during her free blocks, especially in the morning and early evening, gives the best chance of triggering a heart event.

Does every named character in Witchbrook have a unique routine?

Yes. The developer has confirmed that NPCs never teleport and arrive at the same place at the same time every day, regardless of whether the player is watching. Weather, season, and life events can shift the routine, but the base schedule is fixed.

How can I keep track of birthdays and seasonal NPC changes?

The Oracle newspaper, bulletin boards, and seasonal dev blog updates are the main sources for birthdays and event-driven location changes. The winter update specifically called out Pip's workshop, Calico, Olive's, Caffeina, and Harbour Home as decorated spaces, which is a useful checklist for the cold months.